Tuesday, March 9, 2010

World Building


When you write a fantasy novel, one of the first decisions you have to make is how important the world is to your story.
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Do you need to construct entire edifices, populate countries, design architecture, and evolve wildlife? Or do you leave the setting fairly simple and give it exotic names? Both actually have their merits.
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For The Ways of Khrem, I chose the first method. Khrem has unique architecture, creatures, and cultures...set against a main culture that is easy for the reader to assimilate. The differences between their reality and ours isn't all around the main charactor, they are something he stumbles into or encounters from time to time. Just often enough to remind the reader that here things are different.
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So the website will definitely include a location page, for places like Kingshead Square, Stoneforest Market, Godsvault Cathedral, and the Autarch. I will buy a sketchbook soon, and we will see if my hands still function good enough for rough artwork. And all this work will have another benefit. I have stories in mind for other parts of the world of Khrem. Stories with different charactors, in different settings. So this is a case where world building can show positive results for a long time.
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On a last note, the Great Quotation Mark Massacre came to an victorious end when Jessy (my publisher from Pill Hill Press) emailed with an idea how to change them all at once and standardize them. Thanks, Jessy.
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Oh well, back to work. Today I have to take Stinkerbell to therapy, so my computer time is limited.

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